Originally posted on VentureBeat:
Temple Run is gigantic. Players downloaded the first game over 170 million times. The breakout smartphone endless-running title has a daily active user number in the multiple millions.
Suddenly, we have Temple Run 2. It’s an iOS and Android sequel to the massive hit, but we have to ask: Why do we need a Temple Run 2?
Well, because developer Imangi Studios had ideas that were too big for the original.
“We decided to work on a sequel because we were running into technology limits [with Temple Run],” Imangi cofounder Keith Shepherd told GamesBeat. “We had to shoehorn things into something we designed in five months, something we never expected to be such a breakout phenomenon. It was getting more difficult to do some of the things we wanted to do with the game and the gameplay.”
Imangi couldn’t get Temple Run to work with simple things like hills and curved…
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